enabled
is a Boolean which, if false, deactivates the button.
hoverOver
is a Boolean which checkes whether the pointer
has hovered over the button.
pressed
is a Boolean that helps track whether or not
the button has been pressed down.
The state
property tells you button's
current state. Set its initial state to "up".
Custom out
handler.
Custom over
handler.
Custom press
handler
Custom release
handler.
Custom tap
handler.
The update
method will be called each frame inside Ga's game loop.
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define the Interactive object features