enabled is a Boolean which, if false, deactivates the button.
hoverOver is a Boolean which checkes whether the pointer
has hovered over the button.
pressed is a Boolean that helps track whether or not
the button has been pressed down.
The state property tells you button's
current state. Set its initial state to "up".
Custom out handler.
Custom over handler.
Custom press handler
Custom release handler.
Custom tap handler.
The update method will be called each frame inside Ga's game loop.
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define the Interactive object features