Properties
Optional assetFilePaths
assetFilePaths: string[]
assets
assets: Assets = ...
canvas
canvas: HTMLCanvasElement & { ctx?: null | CanvasRenderingContext2D; scaled?: boolean }
dragAndDrop
dragAndDrop: boolean = false
draggableSprites
draggableSprites: DisplayableObject[] = []
interpolate
interpolate: boolean = true
particles
particles: Sprite[]
paused
paused: boolean = false
Readonly progressBar
progressBar: ProgressBar
shakingSprites
shakingSprites: DisplayableObject[]
Optional state
state: () => void
tweens
tweens: any[] = []
updateFunctions
updateFunctions: UpdateFunction[] = []
remove interactive element from engine